Download Data Structures for Game Programmers by Ron Penton PDF

By Ron Penton

"Data buildings for online game Programmers" replaces never-ending pages of dull textual content with fascinating gaming expertise and crowd pleasing portraits. The complicated topic of knowledge constructions is made effortless to appreciate and enjoyable to benefit. commence with an evidence of the way the most well-liked info buildings and algorithms paintings. Then you're in your method as you create your individual! From easy arrays and bit vectors to severe binary tree graphs and hash tables, this booklet covers all of it. It even tackles the algorithms used for sorting, looking, compression, and recursion. Plus, you'll really see every one suggestion positioned into perform via interactive graphical demonstrations integrated at the CD!

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Example text

7 The base-2 exponential function is inefficient; every time you increase the size of the data by 1, the time it takes to complete the function doubles. This has to do with the way an O(2n) algorithm slopes: It starts out slow, but shoots up quicker than all the other algorithms. For values of n that are less than 10, O(2n) is faster than O(n3). Comparing the Various Complexities The following table is a comparison of the various functions that gives you a better understanding of how the complexity functions affect the running time of an algorithm.

896 The Miscellaneous Containers . . . . . . . . . . . . . . . . . . . . 898 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . 899 Index. . . . . . . . . . . . . 901 Team LRN xxx Letter from the Series Editor Letter from the Series Editor Dear reader, I’ve always wanted to write a book on data structures. However, there is simply no way to do the job right unless you use graphics and animation, and that means a lot of work.

869 The SDLGUI Class . . . . . . . . . . . . . . . . . . . . . . . . 869 The SDLGUIItem Class . . . . . . . . . . . . . . . . . . . . . . 874 The SDLGUI Items . . . . . . . . . . . . . . . . . . . . . . . . 876 The SDLGUIFrame . . . . . . . . . . . . . . . . . . . . . . . . 876 Conclusion . . . . . . . . . . . . . . . . . . . .

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